My talented dad's first published , Foam World, is available on Amazon (and other online stores I think?) - it's a hard exploration of next generation building materials via a series of short involving futuristic vehicles. Boosts (and purchases!) appreciated - you won't regret it, it's a fun and interesting read! https://amzn.eu/d/g7Qasoo
@Cwiiis@mastodon.social
Computer programmer and banjo player. Not necessarily in that order.
And it's out! Oh Chute! for the and Plus is available now, physical and digital editions (the latter available for free, though tips are appreciated!)
Visit https://www.teamgiraffe.co.uk/oh-chute/ for details!
https://www.youtube.com/watch?v=Yrgehzeqwv0/
Something I'm surprised that games don't do - when using image reconstruction, render the scene without obvious foreground occluders, use reconstruction on that buffer, then render foreground elements separately (possibly without reconstruction at native res) - especially for the pre-AI based upscalers. Seems like it'd be a fairly easy way to get a lot more image quality out of something like FSR3 at relatively small penalty?