Cwiiis
Cwiiis

@Cwiiis@mastodon.social

Computer programmer and banjo player. Not necessarily in that order.

Something I'm surprised that games don't do - when using image reconstruction, render the scene without obvious foreground occluders, use reconstruction on that buffer, then render foreground elements separately (possibly without reconstruction at native res) - especially for the pre-AI based upscalers. Seems like it'd be a fairly easy way to get a lot more image quality out of something like FSR3 at relatively small penalty?

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