Mario Zechner
badlogic's profile header
Mario Zechner

@badlogic@mastodon.gamedev.place

libGDX, Beginning Android Games, RoboVM, Spine. Member of the council of Warios.

Been thinking about how to implement try/catch in my VM only to realize it's literally just spicy on error goto, like, remember that one from qbasic?

It's just a label to jump to whenever an error is detected, which is just the catch block. So all I gotta do is check for an error after operations that can cause an error and then jump to the handler address if one is set, otherwise unwind the call stack and try again

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