It was 4 years ago that I started a little side project to add to . It started with a single triangle, with a hard-coded shader and no buffers. And now we have Project Prismatic from Stratton Studios! I'm really proud of how far we've come for web gaming!
@brendan@mastodon.gamedev.place
Current: Staff Graphics Engineer at Unity.
Past: Apple, Google, PDI / DreamWorks Animation, Disney Feature Animation.
I've been going down this side project road of wanting to make a shader debugger to integrate into my Inspector tool (https://chromewebstore.google.com/detail/webgpu-inspector/holcbbnljhkpkjkhgkagjkhhpeochfal).
I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?