
AMD's Advanced Rendering Research Group just posted four(!!) HPG 2024 paper preprints on their publications page. At HPG this year they have papers on:
1. Their HIPRT ray tracing framework
2. A fast clustered BVH builder
3. A lossless geometry compression format
4. A real-time procedural generation method using work graphs.
Cool stuff!
We've got a double feature for you today in our latest blog
Firstly, the brand-new v2.2 version of RT brings support for multi-level instancing, which can help reduce memory requirements of your scenes.
Secondly, we're announcing the release of a port for -v4.
The code is now available on along with detailed instructions for getting started.
Find it over on GitHub here: https://github.com/GPUOpen-Effects/pbrt-v4