Retooting old stuff, after abandoning Twitter and migrating from another Mastodon instance:
This super-noisy video is the closest I got so far to real-time with the simplest of materials and the simplest of geometry on my modest video card:
The live demo could be found in the following link, but it could only work on browsers that support ... and I have not tested it on platforms other than mine:
https://ghadeeras.github.io/pages/path-tracing.html
Though it looks quite primitive, it presented me with quite a few interesting challenges to try to reduce the noise (yes, it was even noisier!) and to handle multiple area lights.
YouTube
Path Tracing with WebGPU - Attempt #3 [No Audio]