I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with @mattpharr @marcosalvi and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N
Marco Salvi
@marcosalvi@sigmoid.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
December 16, 2022
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