Sascha Willems
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Sascha Willems

@sascha@mastodon.gamedev.place

Software development team lead in the automotive area at day, open source developer and Khronos contributor by night. Mostly Vulkan related things. Maintainer of the GPU hardware databases at gpuinfo.org

When I started work on my @vulkan

C++ samples almost ten years ago I made some decisions that turned out to be non-optimal. Like not doing proper sync and pre-recording command buffers. Wanted to fix those for years now, but with ~100 samples and an active repo, that turned out to be not so easy. But finally managed to pull that off :)

Also did a write-up on this including details and a small retrospective on 10 years of Vulkan samples at saschawillems.de/blog/2025/08/

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