I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.

Languages: SPIR-V, OpenCL C, and am currently a spec editor for

Shading Language ().

Compilers: Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).

Tooling: SPIRV-Tools, Amber

Previously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.

Ben Houston

@BenHouston3D@mastodon.gamedev.place

Great to hav you here! My whole company is built upon the work you do!

November 11, 2022 at 4:19:50 PM

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Welcome to Elk!

Elk is a nimble Mastodon web client. You can login to your Mastodon account and use it to interact with the fediverse.

Expect some bugs and missing features here and there. Elk is Open Source and we're actively improving it as a community project. Join us and let's build it together!

If you'd like to report a bug, help us testing, give feedback, or contribute, reach out to us on GitHub and get involved.

To boost development, you can sponsor the Team through GitHub Sponsors. We hope you enjoy Elk!

Daniel RoeJoaquín SánchezAnthony FuPatakTAKAHASHI Shuuji三咲智子 Kevin Deng

The Elk Team