@ShannonIn3D @aras @xoofx @thekhronosgroup
I regret my distemper. Blah, the internet is forever isn't it.
@dneto@mastodon.gamedev.place
Vulkan, WebGPU shader stuff at Google.
WGSL editor.
Former SPIR WG chair @ Khronos; still doing SPIR-V.
GitHub @dneto0 Twitter @dneto1969
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@ShannonIn3D @aras @xoofx @thekhronosgroup
I regret my distemper. Blah, the internet is forever isn't it.
I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.
Languages: SPIR-V, OpenCL C, and am currently a spec editor for Shading Language ().
Compilers: Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).
Tooling: SPIRV-Tools, Amber
Previously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.
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