David Neto
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David Neto

@dneto@mastodon.gamedev.place

Vulkan, WebGPU shader stuff at Google.
WGSL editor.
Former SPIR WG chair @ Khronos; still doing SPIR-V.
GitHub @dneto0 Twitter @dneto1969

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March 4, 2018
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I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.

Languages: SPIR-V, OpenCL C, and am currently a spec editor for

Shading Language ().

Compilers: Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).

Tooling: SPIRV-Tools, Amber

Previously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.

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