David Neto

@dneto@mastodon.gamedev.place

I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.

Languages: SPIR-V, OpenCL C, and am currently a spec editor for

Shading Language ().

Compilers: Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).

Tooling: SPIRV-Tools, Amber

Previously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.

November 11, 2022 at 3:17:00 PM
(Edited)

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