I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.
Languages: SPIR-V, OpenCL C, and am currently a spec editor for Shading Language ().
Compilers: Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).
Tooling: SPIRV-Tools, Amber
Previously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.